EXTERIUM-Cheat-ImGuiMenu/ImGuiMenu/backends/imgui_impl_dx9.h
2024-11-03 23:35:23 +03:00

34 lines
1.3 KiB
C

// dear imgui: Renderer for DirectX9
// This needs to be used along with a Platform Binding (e.g. Win32)
// Implemented features:
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
#pragma once
#include "imgui.h"
struct IDirect3DDevice9;
struct IDirect3DTexture9;
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(const ImDrawData* draw_data);
IMGUI_IMPL_API void ImGui_ImplDX9_DestroyFontsTexture();
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
IMGUI_IMPL_API ImTextureID ImGui_CreateTextureRGBA(int width, int height, const unsigned char* data);
IMGUI_IMPL_API void ImGui_DestroyTexture(ImTextureID texture);