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D3D11 ImGui menu for CS:GO/CS2
backends | ||
example_win32_directx11 | ||
freetype | ||
libs | ||
misc | ||
SDK | ||
.gitattributes | ||
.gitignore | ||
imconfig.h | ||
imgui_demo.cpp | ||
imgui_draw.cpp | ||
imgui_freetype.cpp | ||
imgui_freetype.h | ||
imgui_internal.h | ||
imgui_menu.sln | ||
imgui_settings.h | ||
imgui_tables.cpp | ||
imgui_widgets.cpp | ||
imgui.cpp | ||
imgui.h | ||
imstb_rectpack.h | ||
imstb_textedit.h | ||
imstb_truetype.h | ||
README.txt |
See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app). Examples = Standalone applications showcasing integration with platforms/graphics api. Some Examples have extra README files in their respective directory, please check them too! Once Dear ImGui is running (in either examples or your own application/game/engine), run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.