2023-12-14 06:40:19 +01:00

76 lines
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[gd_scene load_steps=13 format=3 uid="uid://jyk4uwcupa50"]
[ext_resource type="Texture2D" uid="uid://cpqufbjs2rf5t" path="res://addons/kenney_particle_pack/muzzle_01.png" id="1_nj335"]
[ext_resource type="Texture2D" uid="uid://b8yqiftn6q2ij" path="res://addons/kenney_particle_pack/circle_05.png" id="2_6unvo"]
[sub_resource type="Curve" id="Curve_lqnej"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.370492, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_rymgb"]
curve = SubResource("Curve_lqnej")
[sub_resource type="Curve" id="Curve_mr68g"]
_data = [Vector2(0, 0.521682), 0.0, 0.0, 0, 0, Vector2(0.144262, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7xpum"]
curve = SubResource("Curve_mr68g")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s3tbj"]
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_7xpum")
alpha_curve = SubResource("CurveTexture_rymgb")
sub_emitter_mode = 2
sub_emitter_amount_at_end = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ky36s"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 1, 0.0392157)
albedo_texture = ExtResource("1_nj335")
rim_enabled = true
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_ot0ot"]
material = SubResource("StandardMaterial3D_ky36s")
center_offset = Vector3(0, 0.4, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_iv2ux"]
direction = Vector3(0, 2, 0)
initial_velocity_min = 3.0
initial_velocity_max = 3.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6ojok"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("2_6unvo")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_pmnps"]
material = SubResource("StandardMaterial3D_6ojok")
size = Vector2(0.1, 0.1)
[node name="Impact" type="Node3D"]
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
amount = 10
sub_emitter = NodePath("../GPUParticles3D2")
explosiveness = 1.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_s3tbj")
draw_pass_1 = SubResource("QuadMesh_ot0ot")
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
process_material = SubResource("ParticleProcessMaterial_iv2ux")
draw_pass_1 = SubResource("QuadMesh_pmnps")