mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2024-12-23 06:57:29 +08:00
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
[gd_scene load_steps=15 format=3 uid="uid://r8y6qoevceyk"]
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[ext_resource type="Script" path="res://scripts/MultiParticles.cs" id="1_yvu1a"]
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[ext_resource type="Texture2D" uid="uid://bd2arrqo7xw7c" path="res://addons/kenney_particle_pack/circle_01.png" id="2_s6tl6"]
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[sub_resource type="Curve" id="Curve_q71c2"]
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_data = [Vector2(0, 0.487516), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_5xkdf"]
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curve = SubResource("Curve_q71c2")
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[sub_resource type="Curve" id="Curve_0s8ld"]
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max_value = 3.0
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_data = [Vector2(0, 0.591327), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_406ad"]
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curve = SubResource("Curve_0s8ld")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aak2r"]
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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scale_curve = SubResource("CurveTexture_406ad")
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alpha_curve = SubResource("CurveTexture_5xkdf")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y7i1b"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("2_s6tl6")
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rim_enabled = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_iktve"]
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material = SubResource("StandardMaterial3D_y7i1b")
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[sub_resource type="Curve" id="Curve_jaxyf"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.381371, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0937408), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_qx1ma"]
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curve = SubResource("Curve_jaxyf")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dbh2b"]
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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scale_curve = SubResource("CurveTexture_qx1ma")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kcy1j"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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rim_enabled = true
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[sub_resource type="SphereMesh" id="SphereMesh_7m7gc"]
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material = SubResource("StandardMaterial3D_kcy1j")
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radius = 0.4
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height = 0.8
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[node name="Shockwave" type="Node3D" node_paths=PackedStringArray("Particles")]
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script = ExtResource("1_yvu1a")
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Particles = [NodePath("Sphere"), NodePath("Waves")]
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[node name="Waves" type="GPUParticles3D" parent="."]
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amount = 3
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lifetime = 3.0
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_aak2r")
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draw_pass_1 = SubResource("PlaneMesh_iktve")
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[node name="Sphere" type="GPUParticles3D" parent="."]
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amount = 1
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lifetime = 3.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_dbh2b")
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draw_pass_1 = SubResource("SphereMesh_7m7gc")
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