godot-visual-effects/particles/smoke.tscn
2023-12-14 22:10:23 +01:00

58 lines
2.0 KiB
Plaintext

[gd_scene load_steps=11 format=3 uid="uid://cxj4cf67il71y"]
[ext_resource type="Texture2D" uid="uid://cra5etg6sq1ke" path="res://addons/kenney_particle_pack/smoke_06.png" id="1_v5mjt"]
[sub_resource type="Curve" id="Curve_ch0qc"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_qjymw"]
curve = SubResource("Curve_ch0qc")
[sub_resource type="Gradient" id="Gradient_hv3jv"]
offsets = PackedFloat32Array(0, 0.545988, 1)
colors = PackedColorArray(0.160269, 0.160269, 0.160269, 1, 0.696673, 0.696673, 0.696673, 1, 0.544974, 0.544974, 0.544974, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_878of"]
gradient = SubResource("Gradient_hv3jv")
[sub_resource type="Curve" id="Curve_xhlcj"]
max_value = 5.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 4.72041), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_ubqxv"]
curve = SubResource("Curve_xhlcj")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x4paj"]
emission_shape = 6
emission_ring_axis = Vector3(2.08165e-12, 2.08165e-12, 0.5)
emission_ring_height = 0.1
emission_ring_radius = 0.5
emission_ring_inner_radius = 0.0
angle_min = -720.0
angle_max = 720.0
gravity = Vector3(2.08165e-12, 2, 2.08165e-12)
scale_curve = SubResource("CurveTexture_ubqxv")
color_ramp = SubResource("GradientTexture1D_878of")
alpha_curve = SubResource("CurveTexture_qjymw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0ufmo"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_v5mjt")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_njc4r"]
material = SubResource("StandardMaterial3D_0ufmo")
[node name="Smoke" type="GPUParticles3D"]
amount = 32
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_x4paj")
draw_pass_1 = SubResource("QuadMesh_njc4r")