mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2024-12-23 06:57:29 +08:00
142 lines
4.6 KiB
Plaintext
142 lines
4.6 KiB
Plaintext
[gd_scene load_steps=23 format=3 uid="uid://ce6advdj56x0c"]
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[sub_resource type="Curve" id="Curve_tw16h"]
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_data = [Vector2(0.0655738, 0), 0.0, 0.0, 0, 0, Vector2(0.219672, 1), 0.0, 0.0, 0, 0, Vector2(0.678689, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_efxbu"]
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curve = SubResource("Curve_tw16h")
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[sub_resource type="Curve" id="Curve_q2jhs"]
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min_value = -5.0
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max_value = 5.0
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_data = [Vector2(0, 0.985545), 0.0, 0.0, 0, 0, Vector2(1, -0.893561), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_h0dpm"]
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curve = SubResource("Curve_q2jhs")
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[sub_resource type="Curve" id="Curve_7hdxo"]
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_data = [Vector2(0, 0.286562), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_2ewy8"]
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curve = SubResource("Curve_7hdxo")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ch4m0"]
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particle_flag_align_y = true
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direction = Vector3(2.08165e-12, 1, 2.08165e-12)
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spread = 180.0
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initial_velocity_min = 1.0
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initial_velocity_max = 1.0
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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linear_accel_min = 1.0
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linear_accel_max = 1.0
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linear_accel_curve = SubResource("CurveTexture_h0dpm")
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scale_curve = SubResource("CurveTexture_2ewy8")
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color = Color(0, 0.627451, 1, 1)
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alpha_curve = SubResource("CurveTexture_efxbu")
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[sub_resource type="Gradient" id="Gradient_a4q3k"]
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offsets = PackedFloat32Array(0.587189, 0.644128)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_urst3"]
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gradient = SubResource("Gradient_a4q3k")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_71qg5"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_urst3")
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rim_enabled = true
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billboard_keep_scale = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_hae6h"]
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material = SubResource("StandardMaterial3D_71qg5")
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size = Vector2(0.02, 1)
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orientation = 0
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[sub_resource type="Curve" id="Curve_yptc2"]
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_data = [Vector2(0.0655738, 0), 0.0, 0.0, 0, 0, Vector2(0.219672, 1), 0.0, 0.0, 0, 0, Vector2(0.678689, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_1rkup"]
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curve = SubResource("Curve_yptc2")
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[sub_resource type="Curve" id="Curve_5ar4t"]
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min_value = -5.0
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max_value = 5.0
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_data = [Vector2(0, 0.985545), 0.0, 0.0, 0, 0, Vector2(1, -0.893561), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jki2s"]
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curve = SubResource("Curve_5ar4t")
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[sub_resource type="Curve" id="Curve_fu88q"]
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_data = [Vector2(0, 0.286562), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_tbhgh"]
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curve = SubResource("Curve_fu88q")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wo6sa"]
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particle_flag_align_y = true
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direction = Vector3(2.08165e-12, 1, 2.08165e-12)
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spread = 180.0
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initial_velocity_min = 1.0
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initial_velocity_max = 1.0
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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linear_accel_min = 1.0
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linear_accel_max = 1.0
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linear_accel_curve = SubResource("CurveTexture_jki2s")
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scale_curve = SubResource("CurveTexture_tbhgh")
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color = Color(0.815686, 0.352941, 1, 1)
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alpha_curve = SubResource("CurveTexture_1rkup")
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[sub_resource type="Gradient" id="Gradient_bto3u"]
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offsets = PackedFloat32Array(0.587189, 0.644128)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_d5hso"]
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gradient = SubResource("Gradient_bto3u")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_suj4i"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_d5hso")
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rim_enabled = true
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billboard_keep_scale = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_7cpq2"]
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material = SubResource("StandardMaterial3D_suj4i")
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size = Vector2(0.01, 0.5)
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orientation = 0
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[node name="Hyperdrive" type="Node3D"]
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[node name="Blue Stars" type="GPUParticles3D" parent="."]
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amount = 150
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lifetime = 5.0
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speed_scale = 2.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ch4m0")
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draw_pass_1 = SubResource("PlaneMesh_hae6h")
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[node name="Blue Stars2" type="GPUParticles3D" parent="."]
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amount = 100
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lifetime = 5.0
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speed_scale = 2.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_wo6sa")
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draw_pass_1 = SubResource("PlaneMesh_7cpq2")
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