mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2025-01-06 01:23:32 +08:00
88 lines
3.0 KiB
Plaintext
88 lines
3.0 KiB
Plaintext
[gd_scene load_steps=17 format=3 uid="uid://brf0ftux0hwy8"]
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[ext_resource type="Script" path="res://scripts/MultiParticles.cs" id="1_yvu1a"]
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[ext_resource type="Texture2D" uid="uid://bd2arrqo7xw7c" path="res://addons/kenney_particle_pack/circle_01.png" id="2_s6tl6"]
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[sub_resource type="Curve" id="Curve_jaxyf"]
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_data = [Vector2(0.381371, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0937408), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_qx1ma"]
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curve = SubResource("Curve_jaxyf")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dbh2b"]
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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scale_curve = SubResource("CurveTexture_qx1ma")
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[sub_resource type="Gradient" id="Gradient_2mquu"]
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offsets = PackedFloat32Array(0.506744, 0.689788)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_fmsbu"]
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gradient = SubResource("Gradient_2mquu")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_82lug"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_fmsbu")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_vwe5g"]
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material = SubResource("StandardMaterial3D_82lug")
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[sub_resource type="Curve" id="Curve_q71c2"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_5xkdf"]
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curve = SubResource("Curve_q71c2")
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[sub_resource type="Curve" id="Curve_0s8ld"]
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max_value = 3.0
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_data = [Vector2(0, 0.0927029), 0.0, 0.0, 0, 0, Vector2(1, 3), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_406ad"]
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curve = SubResource("Curve_0s8ld")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aak2r"]
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gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
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scale_curve = SubResource("CurveTexture_406ad")
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alpha_curve = SubResource("CurveTexture_5xkdf")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y7i1b"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("2_s6tl6")
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rim_enabled = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_iktve"]
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material = SubResource("StandardMaterial3D_y7i1b")
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[node name="Shockwave" type="Node3D" node_paths=PackedStringArray("Particles")]
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script = ExtResource("1_yvu1a")
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Particles = [NodePath("Sphere"), NodePath("Ripple")]
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[node name="Sphere" type="GPUParticles3D" parent="."]
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amount = 1
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lifetime = 3.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_dbh2b")
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draw_pass_1 = SubResource("QuadMesh_vwe5g")
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[node name="Ripple" type="GPUParticles3D" parent="."]
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amount = 3
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lifetime = 3.0
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explosiveness = 0.8
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process_material = SubResource("ParticleProcessMaterial_aak2r")
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draw_pass_1 = SubResource("PlaneMesh_iktve")
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