mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2024-12-22 14:37:27 +08:00
10 lines
280 B
Plaintext
10 lines
280 B
Plaintext
shader_type spatial;
|
|
|
|
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
|
|
|
|
void fragment() {
|
|
vec4 currentColor = textureLod(screen_texture, SCREEN_UV, 0.0);
|
|
ALBEDO = vec3(currentColor.r, currentColor.g * 10.0, currentColor.b);
|
|
ALPHA = 1.;
|
|
}
|