godot-visual-effects/scripts/MultiParticles.cs
2024-01-01 13:51:39 +01:00

63 lines
1.3 KiB
C#

using Godot;
using System;
namespace GodotVisualEffects
{
public partial class MultiParticles : Node3D
{
[Export]
public bool Emitting = true;
[Export]
public bool OneShot = false;
[Export]
public Godot.Collections.Array<GpuParticles3D> Particles;
double Lifetime = 0.0f;
public override void _Ready()
{
if (Emitting)
{
StartEmitters();
}
}
void GetLifetime()
{
foreach (var particle in Particles)
{
if (particle.Lifetime > Lifetime)
{
Lifetime = particle.Lifetime;
}
}
}
public async void StartEmitters()
{
GetLifetime();
foreach (var particle in Particles)
particle.Emitting = true;
await ToSignal(GetTree().CreateTimer(Lifetime), SceneTreeTimer.SignalName.Timeout);
DisposeOfEmitters();
if (!OneShot)
{
StartEmitters();
}
}
void DisposeOfEmitters()
{
foreach (var particle in Particles)
{
particle.Emitting = false;
}
}
}
}