godot-visual-effects/particles/sparks.tscn
2023-12-14 08:33:49 +01:00

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[gd_scene load_steps=7 format=3 uid="uid://1p0djdxytw42"]
[ext_resource type="Texture2D" uid="uid://iupf6jfowd7a" path="res://addons/kenney_particle_pack/trace_01.png" id="1_au4er"]
[sub_resource type="Gradient" id="Gradient_206ev"]
offsets = PackedFloat32Array(0, 0.385519, 0.866928)
colors = PackedColorArray(1, 0.8, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lfvhw"]
gradient = SubResource("Gradient_206ev")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dsskl"]
particle_flag_align_y = true
angle_min = -5.0
angle_max = 5.0
direction = Vector3(0, 1, 0)
spread = 10.0
initial_velocity_min = 6.0
initial_velocity_max = 7.0
angular_velocity_max = 5.0
gravity = Vector3(0, -25, 0)
scale_min = 0.8
color_ramp = SubResource("GradientTexture1D_lfvhw")
collision_mode = 1
collision_friction = 0.2
collision_bounce = 0.8
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vihpm"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_au4er")
emission_enabled = true
emission = Color(1, 0.0705882, 0, 1)
emission_energy_multiplier = 2.0
rim_enabled = true
[sub_resource type="QuadMesh" id="QuadMesh_wyolc"]
material = SubResource("StandardMaterial3D_vihpm")
size = Vector2(0.5, 0.5)
[node name="Sparks" type="GPUParticles3D"]
transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 0, 0, 0)
amount = 48
lifetime = 5.0
speed_scale = 1.5
randomness = 0.3
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_dsskl")
draw_pass_1 = SubResource("QuadMesh_wyolc")