godot-visual-effects/particles/ring_portal.tscn
2023-12-15 15:08:07 +01:00

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[gd_scene load_steps=25 format=3 uid="uid://dxbwdhrcv17yk"]
[ext_resource type="Texture2D" uid="uid://3co4nf76dimy" path="res://addons/kenney_particle_pack/light_03.png" id="1_doeqm"]
[ext_resource type="Texture2D" uid="uid://caxhytnpo4m8o" path="res://addons/kenney_particle_pack/twirl_03.png" id="2_rfyul"]
[ext_resource type="Texture2D" uid="uid://oniakpdqxpop" path="res://addons/kenney_particle_pack/star_09.png" id="3_cobuj"]
[sub_resource type="Gradient" id="Gradient_q708y"]
offsets = PackedFloat32Array(0, 0.531353, 1)
colors = PackedColorArray(0, 0.388235, 1, 1, 1, 0, 1, 1, 0, 0.388235, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pr6jd"]
gradient = SubResource("Gradient_q708y")
[sub_resource type="Curve" id="Curve_lkuf0"]
_data = [Vector2(0, 0.987753), 0.0, 0.0, 0, 0, Vector2(0.498615, 0.868347), 0.0, 0.0, 0, 0, Vector2(1, 0.987753), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_cumia"]
curve = SubResource("Curve_lkuf0")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_idoxc"]
particle_flag_rotate_y = true
radial_velocity_max = 2.08167e-14
gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
scale_curve = SubResource("CurveTexture_cumia")
color_ramp = SubResource("GradientTexture1D_pr6jd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ciliw"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_doeqm")
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 0.0
rim_enabled = true
[sub_resource type="QuadMesh" id="QuadMesh_hy743"]
material = SubResource("StandardMaterial3D_ciliw")
orientation = 1
[sub_resource type="Curve" id="Curve_ptk1q"]
min_value = -360.0
max_value = 360.0
_data = [Vector2(0, -360), 0.0, 720.0, 0, 1, Vector2(1, 360), 720.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_x3org"]
curve = SubResource("Curve_ptk1q")
[sub_resource type="Gradient" id="Gradient_bm8tk"]
offsets = PackedFloat32Array(0, 0.524752, 1)
colors = PackedColorArray(1, 0.290196, 0, 1, 1, 1, 0, 1, 1, 0.290196, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_udo51"]
gradient = SubResource("Gradient_bm8tk")
[sub_resource type="Curve" id="Curve_de6lf"]
_data = [Vector2(0, 0.222327), 0.0, 0.0, 0, 0, Vector2(0.357341, 0.500942), 0.0, 0.0, 0, 0, Vector2(1, 0.225389), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_h0khy"]
curve = SubResource("Curve_de6lf")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_t36pa"]
particle_flag_rotate_y = true
angle_min = 1.0
angle_max = 1.0
angle_curve = SubResource("CurveTexture_x3org")
radial_velocity_max = 2.08167e-14
gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
color_ramp = SubResource("GradientTexture1D_udo51")
emission_curve = SubResource("CurveTexture_h0khy")
hue_variation_min = -0.2
hue_variation_max = 0.2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6p8b5"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("2_rfyul")
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 0.0
rim_enabled = true
[sub_resource type="QuadMesh" id="QuadMesh_gs1vn"]
material = SubResource("StandardMaterial3D_6p8b5")
size = Vector2(0.9, 0.9)
orientation = 1
[sub_resource type="Curve" id="Curve_dk8fi"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_nursa"]
curve = SubResource("Curve_dk8fi")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oxwdp"]
emission_shape = 1
emission_sphere_radius = 0.4
gravity = Vector3(2.08165e-12, 0.3, 2.08165e-12)
scale_curve = SubResource("CurveTexture_nursa")
hue_variation_min = -1.0
hue_variation_max = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2fbg6"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("3_cobuj")
rim_enabled = true
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_04k0d"]
material = SubResource("StandardMaterial3D_2fbg6")
size = Vector2(0.05, 0.05)
[node name="Ring Portal" type="GPUParticles3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 2.08165e-12, 2.08165e-12)
amount = 1
lifetime = 5.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_idoxc")
draw_pass_1 = SubResource("QuadMesh_hy743")
[node name="Ring" type="GPUParticles3D" parent="."]
amount = 1
lifetime = 5.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_t36pa")
draw_pass_1 = SubResource("QuadMesh_gs1vn")
[node name="Sparklings" type="GPUParticles3D" parent="."]
amount = 16
lifetime = 3.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_oxwdp")
draw_pass_1 = SubResource("QuadMesh_04k0d")