mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2024-12-22 14:37:27 +08:00
83 lines
2.8 KiB
Plaintext
83 lines
2.8 KiB
Plaintext
[gd_scene load_steps=15 format=3 uid="uid://1nbihtdf4hnv"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
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emission_shape = 3
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emission_box_extents = Vector3(3, 0.1, 3)
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.3
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sub_emitter_mode = 3
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sub_emitter_amount_at_collision = 1
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[sub_resource type="Gradient" id="Gradient_wmx1f"]
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offsets = PackedFloat32Array(0.469751, 0.647687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
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gradient = SubResource("Gradient_wmx1f")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_c4vav")
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[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
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material = SubResource("StandardMaterial3D_isb3u")
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size = Vector2(0.01, 0.1)
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[sub_resource type="Curve" id="Curve_utnjj"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_vxkt7"]
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curve = SubResource("Curve_utnjj")
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[sub_resource type="Curve" id="Curve_jops4"]
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_data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_h2jh6"]
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curve = SubResource("Curve_jops4")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kmy1d"]
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_h2jh6")
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alpha_curve = SubResource("CurveTexture_vxkt7")
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[sub_resource type="Gradient" id="Gradient_oi1wo"]
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offsets = PackedFloat32Array(0.30605, 0.327402, 0.352313, 0.565836, 0.587189, 0.640569)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.380392, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_lh0c0"]
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gradient = SubResource("Gradient_oi1wo")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pwl4w"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_lh0c0")
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[sub_resource type="PlaneMesh" id="PlaneMesh_631li"]
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material = SubResource("StandardMaterial3D_pwl4w")
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size = Vector2(1, 1)
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[node name="Rain" type="Node3D"]
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[node name="Droplets" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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amount = 240
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sub_emitter = NodePath("../Ripples")
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_yeau7")
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draw_pass_1 = SubResource("QuadMesh_r2rct")
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[node name="Ripples" type="GPUParticles3D" parent="."]
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lifetime = 0.5
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_kmy1d")
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draw_pass_1 = SubResource("PlaneMesh_631li")
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