mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2024-12-22 14:37:27 +08:00
89 lines
3.0 KiB
Plaintext
89 lines
3.0 KiB
Plaintext
[gd_scene load_steps=18 format=3 uid="uid://bdwxckix3vslo"]
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[sub_resource type="Curve" id="Curve_hax1t"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_nk3qi"]
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curve = SubResource("Curve_hax1t")
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[sub_resource type="Curve" id="Curve_8mt72"]
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min_value = -360.0
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max_value = 360.0
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_data = [Vector2(0, -360), 0.0, 0.0, 0, 0, Vector2(1, 360), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_ja7ls"]
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curve = SubResource("Curve_8mt72")
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[sub_resource type="Gradient" id="Gradient_q3v1n"]
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colors = PackedColorArray(0.244776, 0.244776, 0.244776, 1, 0.594912, 0.594912, 0.594912, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_il684"]
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gradient = SubResource("Gradient_q3v1n")
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[sub_resource type="Curve" id="Curve_jrr1b"]
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_data = [Vector2(0, 0.294275), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_nj2u7"]
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curve = SubResource("Curve_jrr1b")
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[sub_resource type="Curve" id="Curve_y86a1"]
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max_value = 2.0
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_data = [Vector2(0, 0.110353), 0.0, 0.0, 0, 0, Vector2(0.237258, 0.0910709), 0.0, 0.0, 0, 0, Vector2(0.912126, 0.769801), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_27kyk"]
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curve = SubResource("Curve_y86a1")
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[sub_resource type="Curve" id="Curve_8qmmd"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jhi6s"]
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curve = SubResource("Curve_8qmmd")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i2ttj"]
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particle_flag_rotate_y = true
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angle_min = 1.0
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angle_max = 1.0
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angle_curve = SubResource("CurveTexture_ja7ls")
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initial_velocity_max = 0.01
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gravity = Vector3(2.08165e-12, 5, 2.08165e-12)
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radial_accel_min = 0.1
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radial_accel_max = 0.1
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radial_accel_curve = SubResource("CurveTexture_nj2u7")
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tangential_accel_min = 0.5
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tangential_accel_max = 2.0
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tangential_accel_curve = SubResource("CurveTexture_jhi6s")
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scale_curve = SubResource("CurveTexture_27kyk")
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color_ramp = SubResource("GradientTexture1D_il684")
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alpha_curve = SubResource("CurveTexture_nk3qi")
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[sub_resource type="Gradient" id="Gradient_yv761"]
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offsets = PackedFloat32Array(0.543353, 0.637765, 0.66474)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_vew0a"]
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gradient = SubResource("Gradient_yv761")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkxwt"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_vew0a")
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[sub_resource type="PlaneMesh" id="PlaneMesh_3qm0r"]
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material = SubResource("StandardMaterial3D_jkxwt")
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[node name="Hurricane" type="GPUParticles3D"]
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amount = 64
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randomness = 0.5
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_i2ttj")
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draw_pass_1 = SubResource("PlaneMesh_3qm0r")
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