godot-visual-effects/particles/fire.tscn
2023-12-14 22:10:23 +01:00

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[gd_scene load_steps=9 format=3 uid="uid://c4g1wgyk5ynef"]
[ext_resource type="Texture2D" uid="uid://52dsxhh2k7e1" path="res://addons/kenney_particle_pack/fire_01.png" id="1_q2wt5"]
[sub_resource type="Gradient" id="Gradient_eonhu"]
offsets = PackedFloat32Array(0.104693, 0.238267, 0.78865, 1)
colors = PackedColorArray(0, 0.356863, 1, 1, 0.894118, 0.290196, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_cmn7d"]
gradient = SubResource("Gradient_eonhu")
[sub_resource type="Curve" id="Curve_d3nfl"]
_data = [Vector2(0, 0.897805), 0.0, 0.0, 0, 0, Vector2(0.246046, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.344408), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_r6vt7"]
curve = SubResource("Curve_d3nfl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ytneo"]
angle_min = -30.0
angle_max = 30.0
gravity = Vector3(2.08165e-12, 2, 2.08165e-12)
tangential_accel_min = -2.0
tangential_accel_max = 2.0
scale_curve = SubResource("CurveTexture_r6vt7")
color_ramp = SubResource("GradientTexture1D_cmn7d")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d11hp"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_color = Color(1.5, 1.5, 1.5, 1)
albedo_texture = ExtResource("1_q2wt5")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_she6p"]
material = SubResource("StandardMaterial3D_d11hp")
[node name="Fire" type="GPUParticles3D"]
amount = 32
randomness = 0.5
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_ytneo")
draw_pass_1 = SubResource("QuadMesh_she6p")