godot-visual-effects/camera-effects/vignette.tscn

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[gd_scene load_steps=3 format=3 uid="uid://ds5xw2us1br3q"]
[ext_resource type="Shader" path="res://camera-effects/vignette.gdshader" id="1_pj8nl"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p1c5j"]
shader = ExtResource("1_pj8nl")
shader_parameter/color = Color(0.411765, 0, 0, 1)
shader_parameter/speed = 3.0
shader_parameter/pulse_strength = 0.1
shader_parameter/internal_radius = 0.4
shader_parameter/external_radius = 0.7
[node name="Vignette" type="ColorRect"]
material = SubResource("ShaderMaterial_p1c5j")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2