godot-visual-effects/camera-effects/chromatic_aberration.tscn
Mario Brandao cac890d6de A mirage?
2023-12-15 09:06:36 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://sy04esp2kle1"]
[ext_resource type="Shader" path="res://camera-effects/chromatic-aberration.gdshader" id="1_qe316"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bla75"]
shader = ExtResource("1_qe316")
shader_parameter/strength = 20.0
shader_parameter/focus_radius = 0.0
shader_parameter/focus_edge = 0.0
[node name="Chromatic Aberration" type="ColorRect"]
material = SubResource("ShaderMaterial_bla75")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2