godot-visual-effects/camera-effects/blur.tscn
2023-12-14 23:00:04 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://kli822acdl5m"]
[ext_resource type="Shader" path="res://camera-effects/blur.gdshader" id="1_vf6s1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_petba"]
shader = ExtResource("1_vf6s1")
shader_parameter/blur_amount = 2.0
shader_parameter/mix_amount = 0.0
shader_parameter/color_over = null
shader_parameter/focus_radius = 0.25
shader_parameter/focus_edge = 0.1
[node name="Blur" type="ColorRect"]
material = SubResource("ShaderMaterial_petba")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2