[gd_scene load_steps=3 format=3 uid="uid://dwppksddt4t0x"] [ext_resource type="Shader" path="res://camera-effects/hexagon-mosaic.gdshader" id="1_mlp7a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_wpu0h"] shader = ExtResource("1_mlp7a") shader_parameter/size = Vector2(16, 14) [node name="Hexagon Mosaic" type="ColorRect"] material = SubResource("ShaderMaterial_wpu0h") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2