[gd_scene load_steps=15 format=3 uid="uid://1nbihtdf4hnv"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"] emission_shape = 3 emission_box_extents = Vector3(3, 0.1, 3) collision_mode = 1 collision_friction = 0.0 collision_bounce = 0.3 sub_emitter_mode = 3 sub_emitter_amount_at_collision = 1 [sub_resource type="Gradient" id="Gradient_wmx1f"] offsets = PackedFloat32Array(0.469751, 0.647687) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"] gradient = SubResource("Gradient_wmx1f") fill = 1 fill_from = Vector2(0.5, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"] transparency = 1 vertex_color_use_as_albedo = true albedo_texture = SubResource("GradientTexture2D_c4vav") [sub_resource type="QuadMesh" id="QuadMesh_r2rct"] material = SubResource("StandardMaterial3D_isb3u") size = Vector2(0.01, 0.1) [sub_resource type="Curve" id="Curve_utnjj"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_vxkt7"] curve = SubResource("Curve_utnjj") [sub_resource type="Curve" id="Curve_jops4"] _data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_h2jh6"] curve = SubResource("Curve_jops4") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kmy1d"] gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_h2jh6") alpha_curve = SubResource("CurveTexture_vxkt7") [sub_resource type="Gradient" id="Gradient_oi1wo"] offsets = PackedFloat32Array(0.30605, 0.327402, 0.352313, 0.565836, 0.587189, 0.640569) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.380392, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_lh0c0"] gradient = SubResource("Gradient_oi1wo") fill = 1 fill_from = Vector2(0.5, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pwl4w"] transparency = 1 blend_mode = 1 vertex_color_use_as_albedo = true albedo_texture = SubResource("GradientTexture2D_lh0c0") [sub_resource type="PlaneMesh" id="PlaneMesh_631li"] material = SubResource("StandardMaterial3D_pwl4w") size = Vector2(1, 1) [node name="Rain" type="Node3D"] [node name="Droplets" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) amount = 240 sub_emitter = NodePath("../Ripples") fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_yeau7") draw_pass_1 = SubResource("QuadMesh_r2rct") [node name="Ripples" type="GPUParticles3D" parent="."] lifetime = 0.5 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_kmy1d") draw_pass_1 = SubResource("PlaneMesh_631li")