[gd_scene load_steps=3 format=3 uid="uid://pm0p6yeqy50d"] [ext_resource type="Shader" path="res://camera-effects/fish-eye.gdshader" id="1_otmae"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2hpfy"] shader = ExtResource("1_otmae") shader_parameter/aspect = 1.5 shader_parameter/distortion = 0.1 shader_parameter/radius = 0.7 shader_parameter/alpha = 1.0 shader_parameter/crop = 0.71 shader_parameter/crop_color = Color(1, 1, 1, 0.364706) [node name="Fish Eye" type="ColorRect"] material = SubResource("ShaderMaterial_2hpfy") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2