[gd_scene load_steps=7 format=3 uid="uid://1p0djdxytw42"] [ext_resource type="Texture2D" uid="uid://iupf6jfowd7a" path="res://addons/kenney_particle_pack/trace_01.png" id="1_au4er"] [sub_resource type="Gradient" id="Gradient_206ev"] offsets = PackedFloat32Array(0, 0.385519, 0.866928) colors = PackedColorArray(1, 0.8, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lfvhw"] gradient = SubResource("Gradient_206ev") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dsskl"] particle_flag_align_y = true angle_min = -5.0 angle_max = 5.0 direction = Vector3(0, 1, 0) spread = 10.0 initial_velocity_min = 6.0 initial_velocity_max = 7.0 angular_velocity_max = 5.0 gravity = Vector3(0, -25, 0) scale_min = 0.8 color_ramp = SubResource("GradientTexture1D_lfvhw") collision_mode = 1 collision_friction = 0.2 collision_bounce = 0.8 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vihpm"] transparency = 1 blend_mode = 1 vertex_color_use_as_albedo = true albedo_texture = ExtResource("1_au4er") emission_enabled = true emission = Color(1, 0.0705882, 0, 1) emission_energy_multiplier = 2.0 rim_enabled = true [sub_resource type="QuadMesh" id="QuadMesh_wyolc"] material = SubResource("StandardMaterial3D_vihpm") size = Vector2(0.5, 0.5) [node name="Sparks" type="GPUParticles3D"] transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 0, 0, 0) amount = 48 lifetime = 5.0 speed_scale = 1.5 randomness = 0.3 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_dsskl") draw_pass_1 = SubResource("QuadMesh_wyolc")