[gd_scene load_steps=9 format=3 uid="uid://c4g1wgyk5ynef"] [ext_resource type="Texture2D" uid="uid://52dsxhh2k7e1" path="res://addons/kenney_particle_pack/fire_01.png" id="1_q2wt5"] [sub_resource type="Gradient" id="Gradient_eonhu"] offsets = PackedFloat32Array(0.104693, 0.238267, 0.78865, 1) colors = PackedColorArray(0, 0.356863, 1, 1, 0.894118, 0.290196, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_cmn7d"] gradient = SubResource("Gradient_eonhu") [sub_resource type="Curve" id="Curve_d3nfl"] _data = [Vector2(0, 0.897805), 0.0, 0.0, 0, 0, Vector2(0.246046, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.344408), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_r6vt7"] curve = SubResource("Curve_d3nfl") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ytneo"] angle_min = -30.0 angle_max = 30.0 gravity = Vector3(2.08165e-12, 2, 2.08165e-12) tangential_accel_min = -2.0 tangential_accel_max = 2.0 scale_curve = SubResource("CurveTexture_r6vt7") color_ramp = SubResource("GradientTexture1D_cmn7d") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d11hp"] transparency = 1 blend_mode = 1 vertex_color_use_as_albedo = true albedo_color = Color(1.5, 1.5, 1.5, 1) albedo_texture = ExtResource("1_q2wt5") billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_she6p"] material = SubResource("StandardMaterial3D_d11hp") [node name="Fire" type="GPUParticles3D"] amount = 32 randomness = 0.5 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_ytneo") draw_pass_1 = SubResource("QuadMesh_she6p")