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Improved under water effect
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parent
07b6381aa1
commit
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@ -8,10 +8,10 @@
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[ext_resource type="PackedScene" uid="uid://dv3o1u4hc11vn" path="res://camera-effects/sepia.tscn" id="10_rqewe"]
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[ext_resource type="PackedScene" uid="uid://cf1adbox8xy7e" path="res://camera-effects/grain_noise.tscn" id="11_3qobw"]
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[ext_resource type="PackedScene" uid="uid://dfy4v47aijqqp" path="res://camera-effects/under_water.tscn" id="12_76kh0"]
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[ext_resource type="PackedScene" path="res://camera-effects/hexagon_mosaic.tscn" id="12_uvrob"]
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[ext_resource type="PackedScene" path="res://camera-effects/mirage.tscn" id="13_rc6we"]
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[ext_resource type="PackedScene" path="res://camera-effects/color_correction.tscn" id="14_71y06"]
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[ext_resource type="PackedScene" path="res://camera-effects/camera_shake.tscn" id="14_qhoe5"]
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[ext_resource type="PackedScene" uid="uid://dwppksddt4t0x" path="res://camera-effects/hexagon_mosaic.tscn" id="12_uvrob"]
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[ext_resource type="PackedScene" uid="uid://0ef8k2idbr15" path="res://camera-effects/mirage.tscn" id="13_rc6we"]
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[ext_resource type="PackedScene" uid="uid://b3uydqubrgd0g" path="res://camera-effects/color_correction.tscn" id="14_71y06"]
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[ext_resource type="PackedScene" uid="uid://dxnm4sgbeu22g" path="res://camera-effects/camera_shake.tscn" id="14_qhoe5"]
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[ext_resource type="Texture2D" uid="uid://etnwfy334jt" path="res://addons/kenney_particle_pack/window_03.png" id="14_ydbvf"]
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[ext_resource type="PackedScene" uid="uid://0f6ab8y0i26l" path="res://camera-effects/monocolor.tscn" id="15_e7wly"]
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[ext_resource type="PackedScene" uid="uid://kli822acdl5m" path="res://camera-effects/blur.tscn" id="15_kmr3r"]
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@ -5,6 +5,7 @@ uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
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uniform float speed : hint_range(0.0, 5.0) = .5;
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uniform float strength : hint_range(0.0, 1.0) = .5;
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uniform float intensity : hint_range(0.0, 1.0) = .5;
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uniform float distortionStrength : hint_range(0.0, 20.0) = 5.0;
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uniform int maximumIterations : hint_range(0, 10) = 5;
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uniform bool showTiling = false;
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uniform bool showYellowLine = false;
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@ -38,8 +39,8 @@ void fragment() {
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}
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c /= float(maximumIterations);
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c = 1.17-pow(c, 1.4);
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vec3 colour = vec3(pow(abs(c), 8.0));
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colour = clamp(colour + vec3(0.0, 0.35, 0.5), 0.0, 1.0);
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vec3 colorBase = vec3(pow(abs(c), 8.0));
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vec3 colour = clamp(colorBase + vec3(0.0, 0.35, 0.5), 0.0, 1.0);
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if (showTiling) {
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// Flash tile borders...
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@ -53,7 +54,7 @@ void fragment() {
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colour = mix(colour, vec3(1.0, 1.0, 0.0), (uv.x + uv.y) * first.x * first.y); // Yellow line
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}
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vec4 pixelColor = texture(SCREEN_TEXTURE, UV);
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vec4 pixelColor = textureLod(SCREEN_TEXTURE, UV, colorBase.r * distortionStrength);
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vec3 appliedColor = mix(pixelColor.rgb, colour, strength);
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COLOR = vec4(appliedColor, 1.0);
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