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https://github.com/marinho/godot-visual-effects.git
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Rain particles
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parent
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commit
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@ -24,6 +24,10 @@
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![Sparks](./docs/images/particles/sparks.png)
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### Rain
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![Rain](./docs/images/particles/rain.png)
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## License
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Kenney Particle Pack is copyrighted by Kenney, and can be found at https://kenney.nl/assets/particle-pack
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BIN
docs/images/particles/rain.png
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BIN
docs/images/particles/rain.png
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Binary file not shown.
After Width: | Height: | Size: 162 KiB |
34
docs/images/particles/rain.png.import
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34
docs/images/particles/rain.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bvbmo12qi7fki"
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path="res://.godot/imported/rain.png-e24fea4605b42511defd9335054e8516.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://docs/images/particles/rain.png"
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dest_files=["res://.godot/imported/rain.png-e24fea4605b42511defd9335054e8516.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -4,3 +4,6 @@
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background_mode = 1
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glow_enabled = true
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glow_blend_mode = 4
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fog_enabled = true
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fog_light_energy = 0.82
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fog_sun_scatter = 0.15
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://chomobsn1vdo4"]
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[gd_scene load_steps=11 format=3 uid="uid://chomobsn1vdo4"]
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[ext_resource type="Environment" uid="uid://dxrk0u62aekxt" path="res://environments/black-environment.tres" id="1_k1rat"]
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[ext_resource type="PackedScene" uid="uid://cxj4cf67il71y" path="res://particles/smoke.tscn" id="1_vs4eb"]
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@ -7,6 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://ce6advdj56x0c" path="res://particles/hyperdrive.tscn" id="4_waeec"]
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[ext_resource type="PackedScene" uid="uid://b2dthk7xytysh" path="res://particles/shield.tscn" id="5_iqqai"]
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[ext_resource type="PackedScene" uid="uid://ck5vuhi3tffgl" path="res://particles/sparks.tscn" id="6_n8y86"]
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[ext_resource type="PackedScene" uid="uid://1nbihtdf4hnv" path="res://particles/rain.tscn" id="8_pqidy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_njwlo"]
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shading_mode = 0
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@ -16,38 +17,6 @@ albedo_color = Color(0, 0, 0, 1)
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material = SubResource("StandardMaterial3D_njwlo")
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size = Vector2(10, 10)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
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emission_shape = 6
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emission_ring_axis = Vector3(0, 0, 1)
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emission_ring_height = 1.0
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emission_ring_radius = 3.0
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emission_ring_inner_radius = 0.0
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.3
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[sub_resource type="Gradient" id="Gradient_wmx1f"]
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offsets = PackedFloat32Array(0.469751, 0.647687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
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gradient = SubResource("Gradient_wmx1f")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_c4vav")
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
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material = SubResource("StandardMaterial3D_isb3u")
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size = Vector2(0.01, 0.1)
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[node name="Particle Effects" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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@ -88,11 +57,4 @@ visible = false
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[node name="Sparks" parent="." instance=ExtResource("6_n8y86")]
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visible = false
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[node name="Rain" type="Node3D" parent="."]
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[node name="Droplets" type="GPUParticles3D" parent="Rain"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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amount = 64
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_yeau7")
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draw_pass_1 = SubResource("QuadMesh_r2rct")
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[node name="Rain" parent="." instance=ExtResource("8_pqidy")]
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82
particles/rain.tscn
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82
particles/rain.tscn
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[gd_scene load_steps=15 format=3 uid="uid://1nbihtdf4hnv"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
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emission_shape = 3
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emission_box_extents = Vector3(3, 0.1, 3)
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.3
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sub_emitter_mode = 3
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sub_emitter_amount_at_collision = 1
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[sub_resource type="Gradient" id="Gradient_wmx1f"]
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offsets = PackedFloat32Array(0.469751, 0.647687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
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gradient = SubResource("Gradient_wmx1f")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_c4vav")
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[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
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material = SubResource("StandardMaterial3D_isb3u")
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size = Vector2(0.01, 0.1)
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[sub_resource type="Curve" id="Curve_utnjj"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_vxkt7"]
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curve = SubResource("Curve_utnjj")
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[sub_resource type="Curve" id="Curve_jops4"]
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_data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_h2jh6"]
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curve = SubResource("Curve_jops4")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kmy1d"]
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_h2jh6")
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alpha_curve = SubResource("CurveTexture_vxkt7")
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[sub_resource type="Gradient" id="Gradient_oi1wo"]
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offsets = PackedFloat32Array(0.30605, 0.327402, 0.352313, 0.565836, 0.587189, 0.640569)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.380392, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_lh0c0"]
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gradient = SubResource("Gradient_oi1wo")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pwl4w"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_lh0c0")
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[sub_resource type="PlaneMesh" id="PlaneMesh_631li"]
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material = SubResource("StandardMaterial3D_pwl4w")
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size = Vector2(1, 1)
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[node name="Rain" type="Node3D"]
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[node name="Droplets" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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amount = 240
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sub_emitter = NodePath("../Ripples")
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_yeau7")
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draw_pass_1 = SubResource("QuadMesh_r2rct")
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[node name="Ripples" type="GPUParticles3D" parent="."]
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lifetime = 0.5
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_kmy1d")
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draw_pass_1 = SubResource("PlaneMesh_631li")
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