Rain particles

This commit is contained in:
Mario Brandao 2023-12-13 21:03:12 +01:00
parent 1e8c06e353
commit a472da016d
6 changed files with 126 additions and 41 deletions

View File

@ -24,6 +24,10 @@
![Sparks](./docs/images/particles/sparks.png)
### Rain
![Rain](./docs/images/particles/rain.png)
## License
Kenney Particle Pack is copyrighted by Kenney, and can be found at https://kenney.nl/assets/particle-pack

Binary file not shown.

After

Width:  |  Height:  |  Size: 162 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bvbmo12qi7fki"
path="res://.godot/imported/rain.png-e24fea4605b42511defd9335054e8516.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://docs/images/particles/rain.png"
dest_files=["res://.godot/imported/rain.png-e24fea4605b42511defd9335054e8516.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -4,3 +4,6 @@
background_mode = 1
glow_enabled = true
glow_blend_mode = 4
fog_enabled = true
fog_light_energy = 0.82
fog_sun_scatter = 0.15

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://chomobsn1vdo4"]
[gd_scene load_steps=11 format=3 uid="uid://chomobsn1vdo4"]
[ext_resource type="Environment" uid="uid://dxrk0u62aekxt" path="res://environments/black-environment.tres" id="1_k1rat"]
[ext_resource type="PackedScene" uid="uid://cxj4cf67il71y" path="res://particles/smoke.tscn" id="1_vs4eb"]
@ -7,6 +7,7 @@
[ext_resource type="PackedScene" uid="uid://ce6advdj56x0c" path="res://particles/hyperdrive.tscn" id="4_waeec"]
[ext_resource type="PackedScene" uid="uid://b2dthk7xytysh" path="res://particles/shield.tscn" id="5_iqqai"]
[ext_resource type="PackedScene" uid="uid://ck5vuhi3tffgl" path="res://particles/sparks.tscn" id="6_n8y86"]
[ext_resource type="PackedScene" uid="uid://1nbihtdf4hnv" path="res://particles/rain.tscn" id="8_pqidy"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_njwlo"]
shading_mode = 0
@ -16,38 +17,6 @@ albedo_color = Color(0, 0, 0, 1)
material = SubResource("StandardMaterial3D_njwlo")
size = Vector2(10, 10)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 1.0
emission_ring_radius = 3.0
emission_ring_inner_radius = 0.0
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.3
[sub_resource type="Gradient" id="Gradient_wmx1f"]
offsets = PackedFloat32Array(0.469751, 0.647687)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
gradient = SubResource("Gradient_wmx1f")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_c4vav")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
material = SubResource("StandardMaterial3D_isb3u")
size = Vector2(0.01, 0.1)
[node name="Particle Effects" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
@ -88,11 +57,4 @@ visible = false
[node name="Sparks" parent="." instance=ExtResource("6_n8y86")]
visible = false
[node name="Rain" type="Node3D" parent="."]
[node name="Droplets" type="GPUParticles3D" parent="Rain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
amount = 64
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_yeau7")
draw_pass_1 = SubResource("QuadMesh_r2rct")
[node name="Rain" parent="." instance=ExtResource("8_pqidy")]

82
particles/rain.tscn Normal file
View File

@ -0,0 +1,82 @@
[gd_scene load_steps=15 format=3 uid="uid://1nbihtdf4hnv"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
emission_shape = 3
emission_box_extents = Vector3(3, 0.1, 3)
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.3
sub_emitter_mode = 3
sub_emitter_amount_at_collision = 1
[sub_resource type="Gradient" id="Gradient_wmx1f"]
offsets = PackedFloat32Array(0.469751, 0.647687)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
gradient = SubResource("Gradient_wmx1f")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_c4vav")
[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
material = SubResource("StandardMaterial3D_isb3u")
size = Vector2(0.01, 0.1)
[sub_resource type="Curve" id="Curve_utnjj"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_vxkt7"]
curve = SubResource("Curve_utnjj")
[sub_resource type="Curve" id="Curve_jops4"]
_data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_h2jh6"]
curve = SubResource("Curve_jops4")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kmy1d"]
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_h2jh6")
alpha_curve = SubResource("CurveTexture_vxkt7")
[sub_resource type="Gradient" id="Gradient_oi1wo"]
offsets = PackedFloat32Array(0.30605, 0.327402, 0.352313, 0.565836, 0.587189, 0.640569)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.380392, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_lh0c0"]
gradient = SubResource("Gradient_oi1wo")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pwl4w"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_lh0c0")
[sub_resource type="PlaneMesh" id="PlaneMesh_631li"]
material = SubResource("StandardMaterial3D_pwl4w")
size = Vector2(1, 1)
[node name="Rain" type="Node3D"]
[node name="Droplets" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
amount = 240
sub_emitter = NodePath("../Ripples")
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_yeau7")
draw_pass_1 = SubResource("QuadMesh_r2rct")
[node name="Ripples" type="GPUParticles3D" parent="."]
lifetime = 0.5
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_kmy1d")
draw_pass_1 = SubResource("PlaneMesh_631li")