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https://github.com/marinho/godot-visual-effects.git
synced 2024-12-22 14:37:27 +08:00
Simpler menu in camera effects
This commit is contained in:
parent
c711af00ec
commit
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://c051w6upl0t16"]
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[gd_scene load_steps=25 format=3 uid="uid://c051w6upl0t16"]
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[ext_resource type="PackedScene" uid="uid://bydyult2k5rcb" path="res://addons/kenney_prototype_tools/scenes/green/green_01.tscn" id="1_61jfr"]
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[ext_resource type="Script" path="res://camera-effects/camera-effects-scene.gd" id="1_ct3xk"]
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@ -15,6 +15,8 @@
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[ext_resource type="PackedScene" path="res://camera-effects/hexagon_mosaic.tscn" id="12_uvrob"]
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[ext_resource type="PackedScene" path="res://camera-effects/camera_shake.tscn" id="14_qhoe5"]
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[ext_resource type="Texture2D" uid="uid://etnwfy334jt" path="res://addons/kenney_particle_pack/window_03.png" id="14_ydbvf"]
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[ext_resource type="Shader" path="res://camera-effects/blur.gdshader" id="15_4061k"]
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[ext_resource type="ButtonGroup" uid="uid://2yjsq45hqgit" path="res://camera-effects/camera_button_group.tres" id="16_r0ag1"]
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[sub_resource type="Environment" id="Environment_tln01"]
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glow_blend_mode = 4
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@ -26,6 +28,10 @@ albedo_color = Color(0.337255, 0.890196, 0.207843, 1)
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material = SubResource("StandardMaterial3D_u8hyj")
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size = Vector2(20, 20)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_petba"]
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shader = ExtResource("15_4061k")
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shader_parameter/lod = 0.0
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_24bae"]
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bg_color = Color(0.278431, 0, 0.141176, 0.392157)
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@ -183,28 +189,38 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, -7)
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[node name="Cube36" parent="Scene" instance=ExtResource("6_y7myb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -8)
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[node name="CanvasLayer Effects" type="CanvasLayer" parent="."]
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[node name="Effects" type="CanvasLayer" parent="."]
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unique_name_in_owner = true
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[node name="Chromatic Aberration" parent="CanvasLayer Effects" instance=ExtResource("7_uoado")]
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[node name="Chromatic Aberration" parent="Effects" instance=ExtResource("7_uoado")]
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visible = false
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[node name="Pixelate" parent="CanvasLayer Effects" instance=ExtResource("8_fshcg")]
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[node name="Pixelate" parent="Effects" instance=ExtResource("8_fshcg")]
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visible = false
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[node name="Vignette" parent="CanvasLayer Effects" instance=ExtResource("9_q1phu")]
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[node name="Vignette" parent="Effects" instance=ExtResource("9_q1phu")]
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visible = false
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[node name="Sepia" parent="CanvasLayer Effects" instance=ExtResource("10_rqewe")]
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[node name="Sepia" parent="Effects" instance=ExtResource("10_rqewe")]
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visible = false
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[node name="Grain Noise" parent="CanvasLayer Effects" instance=ExtResource("11_3qobw")]
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[node name="Grain Noise" parent="Effects" instance=ExtResource("11_3qobw")]
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visible = false
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[node name="Hexagon Mosaic" parent="CanvasLayer Effects" instance=ExtResource("12_uvrob")]
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[node name="Camera Shake" parent="CanvasLayer Effects" instance=ExtResource("14_qhoe5")]
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[node name="Hexagon Mosaic" parent="Effects" instance=ExtResource("12_uvrob")]
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visible = false
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[node name="Camera Shake" parent="Effects" instance=ExtResource("14_qhoe5")]
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visible = false
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[node name="Blur" type="ColorRect" parent="Effects"]
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material = SubResource("ShaderMaterial_petba")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CanvasLayer UI" type="CanvasLayer" parent="."]
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[node name="SideBar" type="HBoxContainer" parent="CanvasLayer UI"]
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@ -220,6 +236,7 @@ layout_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_24bae")
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[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer UI/SideBar/SideBar Menu"]
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custom_minimum_size = Vector2(300, 0)
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layout_mode = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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@ -229,11 +246,6 @@ theme_override_constants/margin_bottom = 10
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer"]
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layout_mode = 2
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[node name="Button Disable Effects" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "Disable Effects"
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[node name="ButtonRotatingCamera" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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@ -241,47 +253,67 @@ theme_override_font_sizes/font_size = 24
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button_pressed = true
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text = "Rotating Camera"
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[node name="ButtonChromaticAberration" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="Button No Effect" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "No Effect"
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[node name="ButtonChromaticAberration" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Chromatic Aberration"
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[node name="ButtonPixelate" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonPixelate" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Pixelate"
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[node name="ButtonVignette" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonVignette" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Vignette"
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[node name="ButtonSepia" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonSepia" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Sepia"
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[node name="ButtonGrainNoise" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonGrainNoise" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Grain Noise"
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[node name="ButtonHexagonMosaic" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonHexagonMosaic" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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button_pressed = true
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Hexagon Mosaic"
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[node name="ButtonCameraShake" type="CheckButton" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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[node name="ButtonCameraShake" type="Button" parent="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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toggle_mode = true
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button_group = ExtResource("16_r0ag1")
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text = "Camera Shake"
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[node name="ToggleButton" type="TextureButton" parent="CanvasLayer UI/SideBar"]
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@ -316,8 +348,8 @@ libraries = {
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"": SubResource("AnimationLibrary_do3k3")
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}
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[connection signal="pressed" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/Button Disable Effects" to="." method="disableAllEffects"]
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[connection signal="pressed" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/ButtonRotatingCamera" to="." method="toggleCameraRotating"]
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[connection signal="toggled" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/Button No Effect" to="." method="updateVisibleEffects"]
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[connection signal="toggled" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/ButtonChromaticAberration" to="." method="updateVisibleEffects"]
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[connection signal="toggled" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/ButtonPixelate" to="." method="updateVisibleEffects"]
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[connection signal="toggled" from="CanvasLayer UI/SideBar/SideBar Menu/MarginContainer/VBoxContainer/ButtonVignette" to="." method="updateVisibleEffects"]
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9
camera-effects/blur.gdshader
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9
camera-effects/blur.gdshader
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@ -0,0 +1,9 @@
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shader_type canvas_item;
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uniform float lod : hint_range(0.0, 5.0) = 0.0;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear;
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void fragment() {
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vec4 col = texture(SCREEN_TEXTURE, UV, lod);
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COLOR = col;
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}
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@ -3,24 +3,11 @@ extends Node3D
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@onready var labelVisibleEffects = %LabelVisibleEffects
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@onready var buttonRotatingCamera = %ButtonRotatingCamera
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@onready var buttonChromaticAberration = %ButtonChromaticAberration
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@onready var buttonPixelate = %ButtonPixelate
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@onready var buttonVignette = %ButtonVignette
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@onready var buttonSepia = %ButtonSepia
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@onready var buttonGrainNoise = %ButtonGrainNoise
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@onready var buttonHexagonMosaic = %ButtonHexagonMosaic
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@onready var buttonCameraShake = %ButtonCameraShake
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@onready var effectChromaticAberration = $"CanvasLayer Effects/Chromatic Aberration"
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@onready var effectPixelate = $"CanvasLayer Effects/Pixelate"
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@onready var effectVignette = $"CanvasLayer Effects/Vignette"
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@onready var effectSepia = $"CanvasLayer Effects/Sepia"
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@onready var effectGrainNoise = $"CanvasLayer Effects/Grain Noise"
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@onready var effectHexagonMosaic = $"CanvasLayer Effects/Hexagon Mosaic"
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@onready var effectCameraShake = $"CanvasLayer Effects/Camera Shake"
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@onready var animationPlayer = $AnimationPlayer
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@onready var sideBarMenu = $"CanvasLayer UI/SideBar/SideBar Menu"
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@onready var effectsContainer = %Effects
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var cameraRotatingAnimationName = "camera_rotation"
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@ -33,39 +20,17 @@ func _ready():
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func _process(delta):
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pass
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func updateVisibleEffects(toggled_on):
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effectChromaticAberration.visible = buttonChromaticAberration.button_pressed
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effectPixelate.visible = buttonPixelate.button_pressed
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effectVignette.visible = buttonVignette.button_pressed
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effectSepia.visible = buttonSepia.button_pressed
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effectGrainNoise.visible = buttonGrainNoise.button_pressed
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effectHexagonMosaic.visible = buttonHexagonMosaic.button_pressed
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effectCameraShake.visible = buttonCameraShake.button_pressed
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updateEffectsLabel()
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func updateVisibleEffects(toggled_on = true):
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var pressedButton = buttonPixelate.button_group.get_pressed_button()
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var effect = get_node_or_null("Effects/" + pressedButton.text.strip_edges())
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func disableAllEffects():
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buttonChromaticAberration.button_pressed = false
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buttonPixelate.button_pressed = false
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buttonVignette.button_pressed = false
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buttonSepia.button_pressed = false
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buttonGrainNoise.button_pressed = false
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buttonHexagonMosaic.button_pressed = false
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buttonCameraShake.button_pressed = false
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updateEffectsLabel()
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for child in effectsContainer.get_children():
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if child == effect:
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child.show()
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else:
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child.hide()
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func updateEffectsLabel():
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var textParts = [
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"Chromatic Aberration" if buttonChromaticAberration.button_pressed else "",
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"Pixelate" if buttonPixelate.button_pressed else "",
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"Vignette" if buttonVignette.button_pressed else "",
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"Sepia" if buttonSepia.button_pressed else "",
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"Grain Noise" if buttonGrainNoise.button_pressed else "",
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"Hexagon Mosaic" if buttonHexagonMosaic.button_pressed else "",
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"Camera Shake" if buttonCameraShake.button_pressed else "",
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]
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var text = " ".join(textParts)
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labelVisibleEffects.text = "[center]" + text
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labelVisibleEffects.text = "[center]" + pressedButton.text
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func toggleSideBar():
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3
camera-effects/camera_button_group.tres
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3
camera-effects/camera_button_group.tres
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@ -0,0 +1,3 @@
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[gd_resource type="ButtonGroup" format=3 uid="uid://2yjsq45hqgit"]
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[resource]
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@ -3,10 +3,10 @@ shader_type canvas_item;
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// inspired by: https://www.youtube.com/watch?v=aVzY6n3e19A
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear;
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uniform float ca_strength = 20.0;
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uniform float strength = 20.0;
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void fragment() {
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vec2 ca_offset = vec2(ca_strength, 0.0) * SCREEN_PIXEL_SIZE;
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vec2 ca_offset = vec2(strength, 0.0) * SCREEN_PIXEL_SIZE;
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float red = texture(SCREEN_TEXTURE, SCREEN_UV - ca_offset).r;
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float green = texture(SCREEN_TEXTURE, SCREEN_UV).g;
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float blue = texture(SCREEN_TEXTURE, SCREEN_UV + ca_offset).b;
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@ -1,6 +1,7 @@
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear;
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void fragment() {
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// Readbackground and foreground images.
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vec4 col = texture(SCREEN_TEXTURE, UV);
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