Sepia and Grain Noise

This commit is contained in:
Mario Brandao 2023-12-13 23:03:37 +01:00
parent 1668629916
commit 80dd302a25
9 changed files with 117 additions and 1 deletions

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@ -44,6 +44,14 @@ These effects should be place in a CanvasLayer object in any scene
![Chromatic Aberration](./docs/images/camera-effects/chromatic-aberration.png)
### Sepia
![Sepia](./docs/images/camera-effects/sepia.png)
### Grain Noise
![Grain Noise](./docs/images/camera-effects/grain-noise.png)
## License
* Kenney Particle Pack is copyrighted by Kenney, and can be found at https://kenney.nl/assets/particle-pack

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@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://c051w6upl0t16"]
[gd_scene load_steps=15 format=3 uid="uid://c051w6upl0t16"]
[ext_resource type="PackedScene" uid="uid://bydyult2k5rcb" path="res://addons/kenney_prototype_tools/scenes/green/green_01.tscn" id="1_61jfr"]
[ext_resource type="PackedScene" uid="uid://bjupt5nu14hth" path="res://addons/kenney_prototype_tools/scenes/dark/dark_05.tscn" id="2_xlmfj"]
@ -9,6 +9,8 @@
[ext_resource type="PackedScene" uid="uid://sy04esp2kle1" path="res://camera-effects/chromatic_aberration.tscn" id="7_uoado"]
[ext_resource type="PackedScene" uid="uid://djsrvtsqjesw8" path="res://camera-effects/pixelate.tscn" id="8_fshcg"]
[ext_resource type="PackedScene" uid="uid://ds5xw2us1br3q" path="res://camera-effects/vignette.tscn" id="9_q1phu"]
[ext_resource type="PackedScene" uid="uid://dv3o1u4hc11vn" path="res://camera-effects/sepia.tscn" id="10_rqewe"]
[ext_resource type="PackedScene" uid="uid://cf1adbox8xy7e" path="res://camera-effects/grain_noise.tscn" id="11_3qobw"]
[sub_resource type="Environment" id="Environment_tln01"]
glow_blend_mode = 4
@ -157,3 +159,9 @@ visible = false
visible = false
[node name="Vignette" parent="CanvasLayer" instance=ExtResource("9_q1phu")]
visible = false
[node name="Sepia" parent="CanvasLayer" instance=ExtResource("10_rqewe")]
visible = false
[node name="Grain Noise" parent="CanvasLayer" instance=ExtResource("11_3qobw")]

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@ -0,0 +1,22 @@
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear;
void fragment() {
// Readbackground and foreground images.
vec4 col = texture(SCREEN_TEXTURE, UV);
// Sepia tone, from
// https://www.techrepublic.com/blog/how-do-i/how-do-i-convert-images-to-grayscale-and-sepia-tone-using-c
vec3 sepia = vec3(
col.r * .393 + col.g *.769 + col.b * .189,
col.r * .349 + col.g *.686 + col.b * .168,
col.r * .272 + col.g *.534 + col.b * .131);
// Film grain, from
// https://www.reddit.com/r/opengl/comments/1rr4fy/any_good_ways_of_generating_film_grain_noise
const float noiseStrength = 50.0;
float x = (UV.x + 4.0) * (UV.y + 4.0) * (TIME * 10.0);
vec3 grain = vec3(mod((mod(x, 13.0) + 1.0) * (mod(x, 123.0) + 1.0), 0.01) - 0.005) * noiseStrength;
COLOR = vec4(sepia + grain, 1.0);
}

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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://cf1adbox8xy7e"]
[ext_resource type="Shader" path="res://camera-effects/grain-noise.gdshader" id="1_r8x04"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pwuts"]
shader = ExtResource("1_r8x04")
[node name="Grain Noise" type="ColorRect"]
material = SubResource("ShaderMaterial_pwuts")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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@ -0,0 +1,16 @@
shader_type canvas_item;
// inspired by: https://www.shadertoy.com/view/Xl3cDn
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear;
void fragment() {
vec4 col = texture(SCREEN_TEXTURE, UV);
vec3 sepia = vec3(
col.r * .393 + col.g *.769 + col.b * .189,
col.r * .349 + col.g *.686 + col.b * .168,
col.r * .272 + col.g *.534 + col.b * .131);
COLOR = vec4(sepia, 1.0);
}

14
camera-effects/sepia.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://dv3o1u4hc11vn"]
[ext_resource type="Shader" path="res://camera-effects/sepia.gdshader" id="1_5124a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qria4"]
shader = ExtResource("1_5124a")
[node name="Sepia" type="ColorRect"]
material = SubResource("ShaderMaterial_qria4")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2arsem4u8ix"
path="res://.godot/imported/chromatic-aberration.png-c2a5bd7a5d90f5d312977160e8e24d50.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://docs/images/camera-effects/chromatic-aberration.png"
dest_files=["res://.godot/imported/chromatic-aberration.png-c2a5bd7a5d90f5d312977160e8e24d50.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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