Added camera-effects scene

This commit is contained in:
Marinho Brandao 2023-12-13 19:56:18 +01:00
parent b8bc8799b5
commit 3521ebc4bd
8 changed files with 244 additions and 0 deletions

31
camera-effects.tscn Normal file
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@ -0,0 +1,31 @@
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[sub_resource type="Environment" id="Environment_tln01"]
glow_blend_mode = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8hyj"]
albedo_color = Color(0.337255, 0.890196, 0.207843, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_wx71g"]
material = SubResource("StandardMaterial3D_u8hyj")
size = Vector2(20, 20)
[node name="Node3D" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 30, 30, 30)
environment = SubResource("Environment_tln01")
projection = 1
current = true
fov = 3.8
size = 3.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 2, 0)
light_energy = 3.0
[node name="Scene" type="Node3D" parent="."]
[node name="Ground" type="MeshInstance3D" parent="Scene"]
mesh = SubResource("PlaneMesh_wx71g")
skeleton = NodePath("../..")

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@ -15,6 +15,15 @@ run/main_scene="res://particle-effects.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=2304
window/size/viewport_height=1296
[dotnet]
project/assembly_name="godot-visual-effects"
[filesystem]
import/fbx/enabled=false