godot-visual-effects/camera-effects/under_water.tscn

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2023-12-15 16:06:36 +08:00
[gd_scene load_steps=3 format=3 uid="uid://dfy4v47aijqqp"]
[ext_resource type="Shader" path="res://camera-effects/under-water.gdshader" id="1_ufumj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mmpr8"]
shader = ExtResource("1_ufumj")
shader_parameter/speed = 0.5
shader_parameter/strength = 0.5
shader_parameter/intensity = 0.5
shader_parameter/maximumIterations = 5
shader_parameter/showTiling = true
shader_parameter/showYellowLine = false
[node name="Under Water" type="ColorRect"]
material = SubResource("ShaderMaterial_mmpr8")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2