godot-visual-effects/camera-effects/pixelate.tscn

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[gd_scene load_steps=3 format=3 uid="uid://djsrvtsqjesw8"]
[ext_resource type="Shader" path="res://camera-effects/pixelate.gdshader" id="1_boqib"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1p2bf"]
shader = ExtResource("1_boqib")
shader_parameter/pixel_size = 4
shader_parameter/alpha = 1.0
[node name="Pixelate" type="ColorRect"]
material = SubResource("ShaderMaterial_1p2bf")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2