godot-visual-effects/particles/impact.tscn

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[gd_scene load_steps=17 format=3 uid="uid://xilvyurttymc"]
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[ext_resource type="Texture2D" uid="uid://bixgnuiv2dcuu" path="res://addons/kenney_particle_pack/muzzle_04.png" id="1_vpc1r"]
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[sub_resource type="Curve" id="Curve_lqnej"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.370492, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_rymgb"]
curve = SubResource("Curve_lqnej")
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[sub_resource type="Curve" id="Curve_3ftq8"]
max_value = 2.0
_data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_d7y1q"]
_data = [Vector2(0.272131, 1), 0.0, 0.0, 0, 0, Vector2(0.386885, 0.666886), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_orjn8"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_j5tl2"]
curve_x = SubResource("Curve_3ftq8")
curve_y = SubResource("Curve_d7y1q")
curve_z = SubResource("Curve_orjn8")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s3tbj"]
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emission_shape_offset = Vector3(0, 1, 0)
gravity = Vector3(0, -20, 0)
scale_curve = SubResource("CurveXYZTexture_j5tl2")
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alpha_curve = SubResource("CurveTexture_rymgb")
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hue_variation_min = -0.5
hue_variation_max = 0.5
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.0
collision_use_scale = true
sub_emitter_mode = 3
sub_emitter_amount_at_collision = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ky36s"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 1, 0.0392157)
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albedo_texture = ExtResource("1_vpc1r")
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rim_enabled = true
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_ot0ot"]
material = SubResource("StandardMaterial3D_ky36s")
center_offset = Vector3(0, 0.4, 0)
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[sub_resource type="Curve" id="Curve_tsw8s"]
_data = [Vector2(0, 0.812089), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.461892), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_bum2j"]
curve = SubResource("Curve_tsw8s")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7no0b"]
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direction = Vector3(0, 2, 0)
initial_velocity_min = 3.0
initial_velocity_max = 3.0
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scale_curve = SubResource("CurveTexture_bum2j")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_4ivdu"]
load_path = "res://.godot/imported/circle_05.png-2d6c777c446ba2a583b61d30e52bc466.s3tc.ctex"
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xhpkt"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("CompressedTexture2D_4ivdu")
rim_enabled = true
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billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_hvt0q"]
material = SubResource("StandardMaterial3D_xhpkt")
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size = Vector2(0.1, 0.1)
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[node name="Impact" type="GPUParticles3D"]
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amount = 10
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sub_emitter = NodePath("GPUParticles3D2")
speed_scale = 0.5
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explosiveness = 1.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_s3tbj")
draw_pass_1 = SubResource("QuadMesh_ot0ot")
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
emitting = false
amount = 16
lifetime = 2.0
one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_7no0b")
draw_pass_1 = SubResource("QuadMesh_hvt0q")