godot-visual-effects/particles/hurricane.tscn

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2023-12-13 05:44:18 +08:00
[gd_scene load_steps=18 format=3 uid="uid://bdwxckix3vslo"]
[sub_resource type="Curve" id="Curve_hax1t"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_nk3qi"]
curve = SubResource("Curve_hax1t")
[sub_resource type="Curve" id="Curve_8mt72"]
min_value = -360.0
max_value = 360.0
_data = [Vector2(0, -360), 0.0, 0.0, 0, 0, Vector2(1, 360), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_ja7ls"]
curve = SubResource("Curve_8mt72")
[sub_resource type="Gradient" id="Gradient_q3v1n"]
colors = PackedColorArray(0.244776, 0.244776, 0.244776, 1, 0.594912, 0.594912, 0.594912, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_il684"]
gradient = SubResource("Gradient_q3v1n")
[sub_resource type="Curve" id="Curve_jrr1b"]
_data = [Vector2(0, 0.294275), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_nj2u7"]
curve = SubResource("Curve_jrr1b")
[sub_resource type="Curve" id="Curve_y86a1"]
max_value = 2.0
_data = [Vector2(0, 0.110353), 0.0, 0.0, 0, 0, Vector2(0.237258, 0.0910709), 0.0, 0.0, 0, 0, Vector2(0.912126, 0.769801), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_27kyk"]
curve = SubResource("Curve_y86a1")
[sub_resource type="Curve" id="Curve_8qmmd"]
min_value = -1.0
_data = [Vector2(0, -1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jhi6s"]
curve = SubResource("Curve_8qmmd")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i2ttj"]
particle_flag_rotate_y = true
angle_min = 1.0
angle_max = 1.0
angle_curve = SubResource("CurveTexture_ja7ls")
initial_velocity_max = 0.01
gravity = Vector3(2.08165e-12, 5, 2.08165e-12)
radial_accel_min = 0.1
radial_accel_max = 0.1
radial_accel_curve = SubResource("CurveTexture_nj2u7")
tangential_accel_min = 0.5
tangential_accel_max = 2.0
tangential_accel_curve = SubResource("CurveTexture_jhi6s")
scale_curve = SubResource("CurveTexture_27kyk")
color_ramp = SubResource("GradientTexture1D_il684")
alpha_curve = SubResource("CurveTexture_nk3qi")
[sub_resource type="Gradient" id="Gradient_yv761"]
offsets = PackedFloat32Array(0.543353, 0.637765, 0.66474)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_vew0a"]
gradient = SubResource("Gradient_yv761")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkxwt"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_vew0a")
[sub_resource type="PlaneMesh" id="PlaneMesh_3qm0r"]
material = SubResource("StandardMaterial3D_jkxwt")
[node name="Hurricane" type="GPUParticles3D"]
amount = 64
randomness = 0.5
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_i2ttj")
draw_pass_1 = SubResource("PlaneMesh_3qm0r")