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https://github.com/marinho/godot-visual-effects.git
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21 lines
643 B
Plaintext
21 lines
643 B
Plaintext
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[gd_scene load_steps=3 format=3 uid="uid://dfy4v47aijqqp"]
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[ext_resource type="Shader" path="res://camera-effects/under-water.gdshader" id="1_ufumj"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mmpr8"]
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shader = ExtResource("1_ufumj")
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shader_parameter/speed = 0.5
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shader_parameter/strength = 0.5
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shader_parameter/intensity = 0.5
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shader_parameter/maximumIterations = 5
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shader_parameter/showTiling = true
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shader_parameter/showYellowLine = false
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[node name="Under Water" type="ColorRect"]
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material = SubResource("ShaderMaterial_mmpr8")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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