godot-nishita-sky-with-volu.../earth albedo.webp.import
MMqd a86eb99df7 # Moon
* Added a realistically lit moon influenced by the sun, resulting in different moon phases, including Earth blocking moon (new moon phase, and blood moon).
* Moving camera very high on the Y axis, or changing the `Height` parameter brings the moon closer

# Misc
* Added support for moon and ground texture, accurate textures included.
* Moving the camera on the X and Z axis (very far) changes the sky and ground texture position.
* Cloud coverage now affects the brightness of the sky and sun.

# Regression
* Issues with cloud alpha at edges at high sun brightness, currently cutting out the sun from the clouds
2023-06-30 17:38:17 -04:00

36 lines
819 B
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhpaqsnerf2bw"
path.bptc="res://.godot/imported/earth albedo.webp-487e903020ebde7daefa19f384bb1069.bptc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://earth albedo.webp"
dest_files=["res://.godot/imported/earth albedo.webp-487e903020ebde7daefa19f384bb1069.bptc.ctex"]
[params]
compress/mode=2
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=true
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0