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https://github.com/MMqd/godot-nishita-sky-with-volumetric-clouds.git
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11 lines
484 B
GDScript3
11 lines
484 B
GDScript3
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extends Label
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func _ready():
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$"/root/Main/Camera3D".position.y = pow($"%HeightSlider".value, 4.0)-$"/root/Main/WorldEnvironment".environment.sky.sky_material.get_shader_parameter("Height")+1.0
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func _process(delta: float) -> void:
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set_text("FPS: " + str(Engine.get_frames_per_second()))
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func _on_height_slider_value_changed(value):
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$"/root/Main/Camera3D".position.y = pow(value, 4.0)-$"/root/Main/WorldEnvironment".environment.sky.sky_material.get_shader_parameter("Height")+1.0
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