mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-10 03:08:46 +08:00
74 lines
1.7 KiB
GDScript
74 lines
1.7 KiB
GDScript
@tool
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class_name VisualShaderNodeAdjustmentHue extends VisualShaderNodeCustom
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func _get_name() -> String:
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return "Hue"
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func _get_category() -> String:
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return "Artistic/Adjustment"
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func _get_description() -> String:
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return "Offsets the hue of input in by the amount of input offset."
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_input_port_count() -> int:
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return 2
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "in"
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_:
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return "offset"
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func _get_input_port_type(port: int) -> PortType:
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match port:
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0:
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return PORT_TYPE_VECTOR_3D
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_:
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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match port:
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1:
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return 0.0
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_:
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return Vector3(1.0, 1.0, 1.0)
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "out"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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func _get_property_count() -> int:
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return 1
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func _get_property_default_index(index: int) -> int:
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return 0
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func _get_property_name(index: int) -> String:
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return "Range"
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func _get_property_options(index: int) -> PackedStringArray:
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return ["Degrees", "Normalize"]
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("Hue.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var range_index: int = get_option_index(0)
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var input: String = "vec3(1.0)"
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var offset: String = input_vars[1]
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if input_vars[0]:
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input = input_vars[0]
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return output_vars[0] + " = hue(%s, %s, %s);" % [input, offset, range_index]
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