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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-09 18:58:45 +08:00
2024-03-14 19:30:27 +05:30

62 lines
1.4 KiB
GDScript

@tool
class_name VisualShaderNodeAdjustmentSaturation extends VisualShaderNodeCustom
func _get_name() -> String:
return "Saturation"
func _get_category() -> String:
return "Artistic/Adjustment"
func _get_description() -> String:
return "Adjusts the saturation of input \"in\" by the amount of input \"saturation\"."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
_:
return "saturation"
func _get_input_port_type(port: int) -> PortType:
match port:
0:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
0:
return Vector3(1.0, 1.0, 1.0)
_:
return 1.0
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("Saturation.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(1.0)"
if input_vars[0]:
input = input_vars[0]
var saturation = input_vars[1]
return output_vars[0] + " = saturation(%s, %s);" % [input, saturation]