mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-09 18:58:45 +08:00
ecd09b5246
- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG - FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
78 lines
1.8 KiB
GDScript
78 lines
1.8 KiB
GDScript
@tool
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class_name VisualShaderNodeUVRotate extends VisualShaderNodeCustom
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func _init() -> void:
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_set_input_port_default_value(1, Vector2(0.5, 0.5))
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_set_input_port_default_value(2, 0.0)
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_set_input_port_default_value(3, false)
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set_output_port_for_preview(0)
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func _get_name() -> String:
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return "Rotate"
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func _get_category() -> String:
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return "UV"
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func _get_description() -> String:
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return "Rotates value of input UV around a reference point defined by input center by the amount of input rotation."
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func _get_return_icon_type() -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_2D
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func _get_input_port_count() -> int:
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return 4
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "uv"
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1:
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return "center"
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2:
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return "rotation"
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3:
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return "use degrees"
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return ""
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func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
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match port:
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0, 1:
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return PORT_TYPE_VECTOR_2D
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2:
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return PORT_TYPE_SCALAR
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3:
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return PORT_TYPE_BOOLEAN
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return PORT_TYPE_SCALAR
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "uv"
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func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_2D
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("RotateUV.gdshaderinc").code
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return code
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var uv: String
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match mode:
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0, 1:
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uv = "UV"
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_:
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uv = "vec2(0.0)"
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if input_vars[0]:
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uv = input_vars[0]
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var center: String = input_vars[1]
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var rotation: String = input_vars[2]
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var use_degrees: String = input_vars[3]
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return output_vars[0] + " = rotate_uv(%s, %s, %s, %s);" % [uv, center, rotation, use_degrees]
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