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1.3 KiB

Polygon node

Generates a regular polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating polygon effect first connect your TilingAndOffset output through a Fract node.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
sides int none Number of sides of the polygon
width float none Polygon width
height float none Polygon height

Outputs

Name Type Binding Description
output float None Output polygon value

ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc

Method signature
float polygon_shape(vec2 uv, int sides, float width, float height)

Parameters

Name Type Description
uv vec2 Input UV value
sides int Number of sides of the polygon
width float Polygon width
height float Polygon height