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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-09 18:58:45 +08:00
2024-03-19 18:22:06 +05:30

74 lines
1.6 KiB
GDScript

@tool
class_name VisualShaderNodeProceduralSimpleNoise extends VisualShaderNodeCustom
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "SimpleNoise"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a simplex, or value noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 3
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "scale"
_:
return "octaves"
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
1:
return PORT_TYPE_SCALAR
_:
return PORT_TYPE_SCALAR_INT
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 10.0
2:
return 6
_:
return null
func _get_default_input_port(type: PortType) -> int:
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("SimpleNoise.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var scale: String = input_vars[1]
var octaves: String = input_vars[2]
return output_vars[0] + " = simple_noise(%s, %s, %s);" % [uv, scale, octaves]