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Godot-Shader-Lib/addons/ShaderLib/UV/ParallaxMappingUV.gdshaderinc
2023-12-24 20:18:30 +05:30

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vec2 parallax_mapping_uv_offset_1_step(float height, float amplitude, vec3 view_dir_tangent)
{
height = height * amplitude - amplitude / 2.0;
vec3 _vector = view_dir_tangent;
_vector.y += 0.42;
return height * (_vector.xz / _vector.y);
}
vec2 parallax_mapping_uv(sampler2D height, float amplitude, vec2 uv, vec3 tangent, vec3 normal, vec3 binormal, vec3 view)
{
float depth = amplitude / 10.0;
mat3 _tangent_matrix = mat3(tangent, normal, -binormal); // VIEW TO TANGENT SPACE
vec3 _view_tangent = transpose(_tangent_matrix) * view;
float _parallaxHeight = texture(height, uv).r;
vec2 _parallaxOffset = parallax_mapping_uv_offset_1_step(_parallaxHeight, depth, _view_tangent);
return _parallaxOffset + uv;
}