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738 B
738 B
Twirl node
Applies a twirl warping effect similar to a black hole to the value of input UV. Very similar to Swirl node, key difference is it uses the length of a vector.
Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.
Inputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | UV | Input UV value |
center | vec2 | none | Center reference point |
strength | float | none | Strength of the effect |
offset | vec2 | none | Individual channel offsets |
Outputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | None | Output UV value |