mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-09 02:43:25 +08:00
78 lines
1.9 KiB
GDScript
78 lines
1.9 KiB
GDScript
@tool
|
|
class_name VisualShaderNodeUVFlipbook extends VisualShaderNodeCustom
|
|
|
|
func _init() -> void:
|
|
set_input_port_default_value(1, 1)
|
|
set_input_port_default_value(2, 1)
|
|
set_input_port_default_value(3, 0)
|
|
set_input_port_default_value(4, 0)
|
|
set_input_port_default_value(5, 0.1)
|
|
|
|
func _get_name() -> String:
|
|
return "Flipbook"
|
|
|
|
func _get_category() -> String:
|
|
return "UV"
|
|
|
|
func _get_description() -> String:
|
|
return "Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV."
|
|
|
|
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
|
return PORT_TYPE_VECTOR_2D
|
|
|
|
func _get_input_port_count() -> int:
|
|
return 6
|
|
|
|
func _get_input_port_name(port: int) -> String:
|
|
match port:
|
|
0:
|
|
return "uv"
|
|
1:
|
|
return "rows"
|
|
2:
|
|
return "columns"
|
|
3:
|
|
return "start frame"
|
|
4:
|
|
return "end frame"
|
|
5:
|
|
return "anim speed"
|
|
return ""
|
|
|
|
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
|
match port:
|
|
0:
|
|
return PORT_TYPE_VECTOR_2D
|
|
1, 2, 3, 4:
|
|
return PORT_TYPE_SCALAR_INT
|
|
5:
|
|
return PORT_TYPE_SCALAR
|
|
return PORT_TYPE_SCALAR
|
|
|
|
func _get_output_port_count() -> int:
|
|
return 1
|
|
|
|
func _get_output_port_name(port: int) -> String:
|
|
return "uv"
|
|
|
|
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
|
return PORT_TYPE_VECTOR_2D
|
|
|
|
func _get_global_code(mode: Shader.Mode) -> String:
|
|
var code: String = preload("FlipbooxUV.gdshaderinc").code
|
|
return code
|
|
|
|
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
|
var uv: String = "UV"
|
|
|
|
if input_vars[0]:
|
|
uv = input_vars[0]
|
|
|
|
var rows: String = input_vars[1]
|
|
var columns: String = input_vars[2]
|
|
var start_frame: String = input_vars[3]
|
|
var end_frame: String = input_vars[4]
|
|
var anim_speed: String = input_vars[5]
|
|
|
|
return output_vars[0] + " = flipbook_uv(%s, %s, %s, %s, %s, %s);" % [uv, rows, columns, start_frame, end_frame, anim_speed]
|