mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-09 02:43:25 +08:00
11 lines
314 B
Plaintext
11 lines
314 B
Plaintext
vec3 geometry_node_scale_world(mat4 model_matrix){
|
|
vec3 _axis_x = model_matrix[0].xyz;
|
|
vec3 _axis_y = model_matrix[1].xyz;
|
|
vec3 _axis_z = model_matrix[2].xyz;
|
|
|
|
float _scale_x = length(_axis_x);
|
|
float _scale_y = length(_axis_y);
|
|
float _scale_z = length(_axis_z);
|
|
|
|
return vec3(_scale_x, _scale_y, _scale_z);
|
|
} |