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Godot-Shader-Lib/addons/ShaderLib/UV/SpherizeUV.gdshaderinc
2023-10-12 18:53:59 +05:30

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vec2 spherize_uv(vec2 uv, vec2 center, float strength, vec2 offset){
vec2 _delta = uv - center;
float _delta2 = dot(_delta.xy, _delta.xy);
float _delta4 = _delta2 * _delta2;
vec2 _delta_offset = vec2(_delta4 * strength);
return uv + _delta * _delta_offset + offset;
}