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Godot-Shader-Lib/documentation/Nodes/UV/TilingAndOffset.md
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Tiling and Offset node

Tiles and offsets the value of input UV by the inputs tiling and offset respectively. This is commonly used for detail maps and scrolling textures over TIME.

Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
tiling vec2 none Amount of tiling to apply per channel
offset vec2 none Amount of offset to apply per channel

Outputs

Name Type Binding Description
uv vec2 None Output UV value