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35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
# Rotate node
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Rotates value of input UV around a reference point defined by input <b><i>center</i></b> by the amount of input <b><i>rotation</i></b>.<br><br><i>Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.</i>
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|UV|Input UV value|
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|center|vec2|none|Center reference point|
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|rotation|float|none|Rotation amount|
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**Controls**
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|Name|Options|Description|
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|Units|Degrees, Radians|Specifies the unit for <i><b>rotation</b></i> input|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|None|Output UV value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/UV/RotateUV.gdshaderinc`
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**Method signature**
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<br>`vec2 rotate_uv(vec2 uv, vec2 center, float rotation, bool use_degrees)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|uv|vec2|Input uv|
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|center|vec2|Center reference point|
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|rotation|float|Rotation amount|
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|use_degrees|bool|Specifies the unit for rotation, true = Degrees, false = Radians|
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