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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00
2024-09-28 00:45:16 +05:30

66 lines
1.7 KiB
GDScript

@tool
class_name VisualShaderNodeUVParallaxMapping extends ShaderLib
func _get_name() -> String:
return "ParallaxMapping"
func _get_category() -> String:
return "UV"
func _get_description() -> String:
return "The Parallax Mapping node lets you create a parallax effect that displaces a Material's UVs to create the illusion of depth inside a Material."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_2D
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "heightMap"
1:
return "amplitude"
return ""
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_SAMPLER
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 1.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "uv"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_2D
func _is_available(mode: Shader.Mode, type: VisualShader.Type) -> bool:
match mode:
0, 1:
return true
_:
return false
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/UV/UV.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var height_map: String = input_vars[0]
var amplitude: String = input_vars[1]
if !height_map:
return output_vars[0] + " = UV;"
return output_vars[0] + " = parallax_mapping_uv(%s, -%s, UV, TANGENT, NORMAL, BINORMAL, VIEW);" % [height_map, amplitude];