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Godot-Shader-Lib/addons/ShaderLib_v2_2_4/RayMarching/RayMarchCustomTemplate.gdshaderinc
2024-09-28 00:45:16 +05:30

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// For in depth ray marching or sphere tracing info check out the playlist
// https://www.youtube.com/watch?v=68G3V5Yr8FY&list=PLaE0_uENxXqvzte-A0Ux2pav0zrUrTJ1V
float sdf_custom(vec3 p) {
// Basic example of Sphere SDF with radius of .3
// Put your custom logic here
float radius = .3;
return length(p) - radius;
}
float ray_march_custom(vec3 ray_origin, vec3 ray_dir, int max_steps, float max_dist, float dist_threshold) {
ray_dir = normalize(ray_dir);
dist_threshold = abs(dist_threshold);
float dist_from_origin = 0.;
float dist_to_surface;
for(int i = 0; i < max_steps; i++) {
vec3 point = ray_origin + dist_from_origin * ray_dir;
dist_to_surface = sdf_custom(point);
dist_from_origin += dist_to_surface;
if(dist_to_surface < dist_threshold || dist_to_surface > max_dist)
break;
}
return dist_from_origin;
}