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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-08 10:23:24 +08:00
2024-09-28 00:45:16 +05:30

78 lines
1.9 KiB
GDScript

@tool
class_name VisualShaderNodeProceduralRoundedPolygon extends ShaderLib
func _init() -> void:
output_port_for_preview = 0
func _get_name() -> String:
return "RoundedPolygon"
func _get_category() -> String:
return "Procedural/Shapes"
func _get_description() -> String:
return "Generates a rounded polygon shape based on input UV at the size specified by inputs width and height. The input sides specifies the number of sides, and the input roundness defines the roundness of each corner."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 5
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "width"
2:
return "height"
3:
return "sides"
4:
return "roundness"
return ""
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.5
3:
return 3
4:
return 1.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var width: String = input_vars[1]
var height: String = input_vars[2]
var sides: String = input_vars[3]
var roundness: String = input_vars[4]
return output_vars[0] + " = rounded_polygon_shape(%s, %s, %s, float(%s), %s);" % [uv, width, height, sides, roundness]