mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-08 10:23:24 +08:00
69 lines
1.6 KiB
GDScript
69 lines
1.6 KiB
GDScript
@tool
|
|
class_name VisualShaderNodeProceduralRectangle extends ShaderLib
|
|
|
|
func _init() -> void:
|
|
output_port_for_preview = 0
|
|
|
|
func _get_name() -> String:
|
|
return "Rectangle"
|
|
|
|
func _get_category() -> String:
|
|
return "Procedural/Shapes"
|
|
|
|
func _get_description() -> String:
|
|
return "Generates a rectangle shape based on input UV at the size specified by inputs width and height."
|
|
|
|
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
|
return PORT_TYPE_SCALAR
|
|
|
|
func _get_input_port_count() -> int:
|
|
return 3
|
|
|
|
func _get_input_port_name(port: int) -> String:
|
|
match port:
|
|
0:
|
|
return "uv"
|
|
1:
|
|
return "width"
|
|
2:
|
|
return "height"
|
|
return ""
|
|
|
|
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
|
match port:
|
|
0:
|
|
return PORT_TYPE_VECTOR_2D
|
|
1, 2:
|
|
return PORT_TYPE_SCALAR
|
|
return PORT_TYPE_SCALAR
|
|
|
|
func _get_input_port_default_value(port: int) -> Variant:
|
|
match port:
|
|
1, 2:
|
|
return 0.5
|
|
_:
|
|
return null
|
|
|
|
func _get_output_port_count() -> int:
|
|
return 1
|
|
|
|
func _get_output_port_name(port: int) -> String:
|
|
return "output"
|
|
|
|
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
|
return PORT_TYPE_SCALAR
|
|
|
|
func _get_global_code(mode: Shader.Mode) -> String:
|
|
return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
|
|
|
|
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
|
var uv: String = "UV"
|
|
|
|
if input_vars[0]:
|
|
uv = input_vars[0]
|
|
|
|
var width: String = input_vars[1]
|
|
var height: String = input_vars[2]
|
|
|
|
return output_vars[0] + " = rectangle_shape(%s, %s, %s);" % [uv, width, height]
|